

It's impossible to raise up all four to the max thanks to the penalties, and, eventually, one will need to reign supreme. Every time a village is razed by the Norsca, they can raze it in the name of one of the four, giving a bonus to that god while harming relations with the other three. The Norsca also worship a pantheon of four gods. The mere effort to acquire one alone is enough to dwarf merely levelling up a city to make a specific building. Additionally, getting unique units as opposed to generically recruited individuals makes each one far more valuable from a gameplay perspective. This alone can be quite fun, especially for those that enjoy the questing aspects of the game as opposed to simple conquest and grand strategy elements. It's fine, though, since, in order to make up for this, the Norsca can engage in massive beast hunt quests, which, upon completion, allow mighty and strong unique squadrons to be recruited into an army. While having a war mammoth smash into the enemy lines is unquestionably fun, when compared to the options provided by the other races, the Norsca simply come up a bit short.

However, at last, they are playable - and it's surprisingly interesting.įor starters, the biggest thing about the Norsca is that their troops are actually kind of lacking, at least in comparison to other civilisations.

Some might not even end up fighting the hairy men from the north at all simply due to map placement. It's not that they weren't fleshed out or anything, but rather that by the time the player could actually start doing something about them, the BBEG had already spawned and was rampaging down southwards while the player was nearing their objectives. The Norsca in Warhammer were always a bit of an afterthought in the campaign.
